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Ranked Ladder

Ladder

A persistent 1v1 and team ranking system that doesn't reset with a bracket — a standing rank separate from tournament and season leaderboards.

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Key Features

Persistent Ranking

Your ladder rank persists across matches instead of resetting with each tournament.

1v1 and Team Support

The ladder entity supports both individual 1v1 entries and team-based entries.

Dedicated Module

Ladder runs as its own controller, service, and entity — a separate module from the tournament and leaderboard stack.

Distinct From Leaderboards

The ladder is a standing rank system, not a tournament or season leaderboard, and not the same page as /ranking.

DTO-Validated Entries

Ladder actions run through data-transfer objects, keeping every entry consistent.

Player-Facing Page

The /ladder route puts your current standing directly in front of you, no digging through match history.

How the Ladder Moves

From Match Result to Updated Rank

1

Enter the ladder

A player or team enters the ladder for 1v1 or team play.

2

Match played

A ladder match is played and reported.

3

Rank recalculated

The ladder service recalculates standing based on the result.

4

Standing updated

The entity's persisted rank is updated — it carries forward, not resetting.

5

Player checks /ladder

You check the /ladder page for your current position.

6

Cycle continues

The next match played updates the same persistent rank.

Who This Is For

Three Ways to Climb

Solo 1v1 Players

Climb an individual rank that doesn't reset when a season or bracket ends.

Ladder Teams

Track a team's standing the same way, without needing an active tournament.

Organizers Adding an Always-On Mode

Offer a persistent ranked mode alongside your regular tournaments.

Common Questions

Ladder FAQ

Get on the Ladder

Enter a persistent 1v1 or team rank and start climbing.

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