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Counter-Strike 2

CS2 tournaments, run the way pros expect

Steam integration, configurable map veto, demos linked to matches, and ELO tuned for CS — everything the Counter-Strike scene takes for granted.

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Key Features

Steam account linking

Players link verified Steam IDs. VAC-banned accounts are blocked before they queue.

Active duty map pool

Always-current competitive map pool with custom override for community events.

Configurable map veto

Standard 7-map veto with side picks, decider rules, and timeout defaults you control.

Demo capture & linking

Auto-link match demos to each result for review, broadcast, and dispute resolution.

ELO tuned for CS

Rating model tuned for the CS competitive curve, with anti-smurf in skill-based events.

Server config sync

Veto outcomes sync to your match server config for one-click match start.

How a CS2 tournament runs

From open registration to first round

1

Open registration

Steam-linked entries with anti-cheat checks.

2

Seed teams

Manual or rating-based seeding.

3

Map veto

Captains run the veto in our live room.

4

Server starts

Match server boots on chosen map.

5

Play & demo

Demos capture automatically.

6

Result & advance

Bracket advances, demos linked to result.

CS2 examples

For every CS scene

Pro tournaments

LAN finals with broadcast operations, decider rules, and integrity controls.

Online leagues

Weekly online ladders with map veto and demos every match.

Cafe weekly cups

Saturday LAN cups with walk-in registration and scanner check-in.

FAQ

CS2 questions

Run CS2 like the scene expects

No surprises, no janky veto rooms, no broken demo links. Just CS2 the way it should be run.

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