Seed and place participants
Assign participants to their starting positions in the bracket before the tournament begins.
Seeding is the step between approving registrations and starting the tournament. It determines which participant starts in which slot of the bracket or group. Getting seeding right ensures fair matchups from round one.
Where to find it
Projects → [Your Project] → [Tournament] → Participants → Seeding
Step by step
- Make sure participants are registered and approved. Only approved participants can be seeded. See Manage registrations if you still have pending applications.
- If check-in is enabled, complete check-in first so the seed list reflects who is actually confirmed. See Check-in.
- Navigate to Participants → Seeding.
- Choose a seeding method: rating-based, registration order, random, or manual. Each automatic method orders participants from the data behind it (for example, existing ratings or the order in which they registered).
- Review the generated seed list. Use Auto-seed to regenerate it from the selected method, or drag participants up and down the list to reorder them by hand — a manually moved participant is tagged as a manual seed so you can see which entries were adjusted from the automatic result.
- Click Save to confirm the seed numbers. A separate preview action lets you check the projected seeding before you commit to it.
The bracket is populated from the saved seed list once you generate it.
For single-elimination and double-elimination tournaments, every approved participant gets a bracket slot. The bracket is sized up to the next power of two, and the empty slots become first-round byes for the top seeds. Fold seeding pairs seed 1 with the lowest slot, seed 2 with the next, and so on, so the strongest seeds are kept apart and are the ones who skip round one. For example, 12 approved participants play in a 16-slot bracket where seeds 1 to 4 receive a bye. That makes seed order matter: the seeds you assign decide who gets a bye. Formats without a bracket, such as round robin, Swiss, and group stage, aren't affected — every approved participant plays.
Managing final standings
After the tournament concludes, navigate to Structure → Final Standing to review the official results, computed from how the bracket or stage played out. You can export the standings to CSV. If a placement needs to be corrected — for example a participant who was disqualified or withdrew mid-event — contact support, since final-standing overrides aren't available directly from this page yet.
Placement rules for multi-stage tournaments
If your tournament has multiple stages (for example a group stage feeding into a playoff bracket), use Structure → Placement to define how participants advance between them. A placement rule maps a source stage and rank (such as "1st place in Group A") to a target stage and position (such as "Position 1 in the Playoffs bracket"), so results from an earlier stage automatically carry into the next one. This is separate from seeding, which sets the starting positions within a single stage.
What happens next
With participants seeded, you can schedule match times and then publish and go live. During the event, use Live operations to monitor match progress and intervene if needed.
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Set up tournament structure and formats
Choose a bracket format and build the stage layout that determines how participants compete and progress through your tournament.
Schedule matches
Set date and time for each match so participants know when to show up and so your event runs on a predictable timeline.