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  • cs2 5v5 double elimination
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Sitemap
Tournament Suite
Home
  • Blog
  • Changelog
  • Roadmap
  • Help
  • Developer
  • Developer Hub
  • System Status

Glossary

  • Glossary
  • single elimination
  • double elimination
  • round robin
  • swiss system
  • seeding
  • bracket
  • group stage
  • playoffs
  • grand final
  • bo1
  • bo3
  • bo5
  • match veto
  • map pool
  • overtime
  • forfeit
  • no show
  • walkover
  • elo
  • mmr
  • rank
  • ladder
  • leaderboard
  • circuit
  • lan event
  • online tournament
  • open qualifier
  • closed qualifier
  • prize pool
  • prizeout
  • escrow
  • buy in
  • free to enter
  • check in
  • registration
  • roster
  • substitution
  • captain
  • team transfer
  • free agent
  • scrim
  • ranked queue
  • anti cheat
  • match id
  • replay
  • vod
  • live ops
  • officiating
  • dispute
  • match report

Templates

  • Templates
  • cs2 5v5 double elimination
  • cs2 3v3 round robin
  • valorant 5v5 single elim
  • valorant 5v5 swiss
  • lol 5v5 double elim
  • dota2 5v5 group playoff
  • apex trios battle royale
  • fortnite solo series
  • pubg squads ladder
  • rocket league 2v2 swiss
  • brawl stars 3v3 round robin
  • mlbb 5v5 double elim
  • smite2 5v5 conquest
  • trackmania time attack
  • tf2 6v6 swiss
  • open weekly cup
  • invitational bracket
  • collegiate league season
  • lan event main stage
  • season circuit points
Sitemap
TOURNAMENTSUITETournament Platform
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Product Roadmap

What we've shipped, and what's next

Tournament Suite is a pre-revenue, founder-built white-label esports platform. Him.GG — our own reference deployment — is where we prove it out first.

Launching
August 1, 2026

Him.GG launches — CS2 first

Our own white-label arena deployment at him.gg goes live with CS2 tournaments and leagues on our own server fleet, one region, scheduled events before 24/7 ranked.

We're pre-revenue and building in the open. Him.GG is our own white-label deployment, not a paying customer — it's how we dogfood the platform before onboarding external tenants. Dates below are targets, not commitments, and publisher-gated titles depend on approvals outside our control.

Shipped so far

A quarter-by-quarter look at what we've built since laying the foundation.

Q4 2025

Foundation

Core NestJS API monolith, multi-tenant identity on Keycloak, and the admin backoffice got underway.

Q1 2026

Product surfaces

Arena, organizer, and landing frontends built out; tournament core shipped with 12 formats plus registration and check-in; realtime infrastructure stood up.

Q2 2026

Game era

CS2 dedicated-server fleet and match automation shipped in April, followed by 12 more game services in May. Sponsors portal, desktop and mobile apps, the P2P cloud-gaming stack, and a June security-hardening wave all landed.

Q3 2026

Launch prep

Matchmaking and bracket-engine overhauls, a production cluster rebuild, platform page cleanup, and Him.GG launch readiness.

August 1, 2026

Now — launching Aug 1, 2026

Him.GG launch — CS2-first

CS2 tournaments and leagues on our own dedicated-server fleet

Live

Match rooms with map veto, demo downloads, and live stats

Live

Anti-cheat Phase 1 — user-mode agent with public transparency reporting

Live

Teams and scrim scheduling

Live

Player profiles, leaderboards, and rankings

Live

Wallet with escrowed prize payouts

Live

Discord integration

Live

Q4 2026

Next — Q4 2026

Ranked queues and self-hosted titles

24/7 ranked queues, gated on liquidity to keep matches finding fast

Planned

Anti-cheat Phase 2 — kernel driver (governance approval + certification submission)

Planned

CS:GO, CS:Source, and Team Fortress 2 — self-hosted, no publisher approval needed

Planned

Organizer self-serve on Him.GG

Planned

Arena Desktop general availability

Planned

Publisher API applications submitted — Riot, PUBG, Epic, EA, Hi-Rez, Supercell, Nadeo

Planned

Battle pass and item shop soft launch

Planned

Q1–Q3 2027

Later — Q1–Q3 2027

White-label GA, publisher titles, and new verticals

White-label B2B general availability on tournamentsuite.com — first external tenants

Planned

First Riot title live as approval lands — Valorant has the richest test coverage of the Riot services

Planned

Arena Mobile beta — a rebuild of the current Capacitor stub

Planned

Player marketplace beta, gated on reaching sufficient player mass

Planned

Sponsors portal activation

Planned

Multi-region expansion

Planned

Additional approved titles roll out as publisher keys land

Planned

Cloud gaming closed beta — community-GPU host marketplace

Planned

Coaching and mentorship marketplace

Planned

Dating app store launch — a separate brand, never marketed under Him.GG

Planned

Clubhouse app launch

Planned

Fantasy contests, gated on legal review

Planned

Remaining titles, including Brawl Stars and Trackmania, after their service rebuilds

Planned

Developer API and ecosystem general availability

Planned

Per-game status

CS2 runs on our own fleet, so it needs no publisher approval. Every other title is gated on a publisher API key we don't yet hold.

CS2

Live

Own fleet, production-ready — live August 1, 2026

CS:GO

Self-hosted — coming soon

Self-hosted, no publisher gate — coming Q4 2026

CS:Source / CS 1.6

Self-hosted — coming soon

Self-hosted, no publisher gate — coming Q4 2026

Team Fortress 2

Self-hosted — coming soon

Self-hosted, no publisher gate — coming Q4 2026

League of Legends

Pending publisher approval

Pending publisher approval (Riot)

Valorant

Pending publisher approval

Pending publisher approval (Riot) — first in queue when approved

Dota 2

Pending publisher approval

Pending publisher approval

Apex Legends

Pending publisher approval

Pending publisher approval (EA)

PUBG

Pending publisher approval

Pending publisher approval

Rocket League

Pending publisher approval

Pending publisher approval

Fortnite

Pending publisher approval

Pending publisher approval (Epic, case-by-case)

Mobile Legends: Bang Bang

Pending publisher approval

Pending publisher approval

Smite 2

Pending publisher approval

Pending publisher approval (Hi-Rez)

Deadlock

Experimental

Experimental — built on an unofficial API

Brawl Stars

Planned

Planned — service rebuild required

Trackmania

Planned

Planned — service rebuild required

Want the play-by-play?

See everything we ship on the changelog →
Tournament Suite

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