Product Roadmap
What we've shipped, and what's next
Tournament Suite is a pre-revenue, founder-built white-label esports platform. Him.GG — our own reference deployment — is where we prove it out first.
Him.GG launches — CS2 first
Our own white-label arena deployment at him.gg goes live with CS2 tournaments and leagues on our own server fleet, one region, scheduled events before 24/7 ranked.
We're pre-revenue and building in the open. Him.GG is our own white-label deployment, not a paying customer — it's how we dogfood the platform before onboarding external tenants. Dates below are targets, not commitments, and publisher-gated titles depend on approvals outside our control.
Shipped so far
A quarter-by-quarter look at what we've built since laying the foundation.
Q4 2025
Foundation
Core NestJS API monolith, multi-tenant identity on Keycloak, and the admin backoffice got underway.
Q1 2026
Product surfaces
Arena, organizer, and landing frontends built out; tournament core shipped with 12 formats plus registration and check-in; realtime infrastructure stood up.
Q2 2026
Game era
CS2 dedicated-server fleet and match automation shipped in April, followed by 12 more game services in May. Sponsors portal, desktop and mobile apps, the P2P cloud-gaming stack, and a June security-hardening wave all landed.
Q3 2026
Launch prep
Matchmaking and bracket-engine overhauls, a production cluster rebuild, platform page cleanup, and Him.GG launch readiness.
August 1, 2026
Now — launching Aug 1, 2026
Him.GG launch — CS2-first
CS2 tournaments and leagues on our own dedicated-server fleet
Match rooms with map veto, demo downloads, and live stats
Anti-cheat Phase 1 — user-mode agent with public transparency reporting
Teams and scrim scheduling
Player profiles, leaderboards, and rankings
Wallet with escrowed prize payouts
Discord integration
Q4 2026
Next — Q4 2026
Ranked queues and self-hosted titles
24/7 ranked queues, gated on liquidity to keep matches finding fast
Anti-cheat Phase 2 — kernel driver (governance approval + certification submission)
CS:GO, CS:Source, and Team Fortress 2 — self-hosted, no publisher approval needed
Organizer self-serve on Him.GG
Arena Desktop general availability
Publisher API applications submitted — Riot, PUBG, Epic, EA, Hi-Rez, Supercell, Nadeo
Battle pass and item shop soft launch
Q1–Q3 2027
Later — Q1–Q3 2027
White-label GA, publisher titles, and new verticals
White-label B2B general availability on tournamentsuite.com — first external tenants
First Riot title live as approval lands — Valorant has the richest test coverage of the Riot services
Arena Mobile beta — a rebuild of the current Capacitor stub
Player marketplace beta, gated on reaching sufficient player mass
Sponsors portal activation
Multi-region expansion
Additional approved titles roll out as publisher keys land
Cloud gaming closed beta — community-GPU host marketplace
Coaching and mentorship marketplace
Dating app store launch — a separate brand, never marketed under Him.GG
Clubhouse app launch
Fantasy contests, gated on legal review
Remaining titles, including Brawl Stars and Trackmania, after their service rebuilds
Developer API and ecosystem general availability
Per-game status
CS2 runs on our own fleet, so it needs no publisher approval. Every other title is gated on a publisher API key we don't yet hold.
CS2
Own fleet, production-ready — live August 1, 2026
CS:GO
Self-hosted, no publisher gate — coming Q4 2026
CS:Source / CS 1.6
Self-hosted, no publisher gate — coming Q4 2026
Team Fortress 2
Self-hosted, no publisher gate — coming Q4 2026
League of Legends
Pending publisher approval (Riot)
Valorant
Pending publisher approval (Riot) — first in queue when approved
Dota 2
Pending publisher approval
Apex Legends
Pending publisher approval (EA)
PUBG
Pending publisher approval
Rocket League
Pending publisher approval
Fortnite
Pending publisher approval (Epic, case-by-case)
Mobile Legends: Bang Bang
Pending publisher approval
Smite 2
Pending publisher approval (Hi-Rez)
Deadlock
Experimental — built on an unofficial API
Brawl Stars
Planned — service rebuild required
Trackmania
Planned — service rebuild required
Want the play-by-play?
See everything we ship on the changelog →