Tournament Settings Overview
A guide to all settings tabs available for a tournament and what each one controls.
Once a tournament has been created, a full set of configuration tabs becomes available. Each tab controls a distinct area of how the tournament looks, runs, and behaves. You do not need to complete every tab before publishing, but certain settings — like the tournament name, game, and structure — are required.
Where to find it
Navigate to Projects → [Your Project] → [Tournament] → Settings. The tabs appear in the left panel under the Settings section.
Step by step
Work through the tabs that apply to your event:
- General — Set the tournament name, slug, discipline, and platform, along with your organizer name and website URL, the participant cap, region, start and end dates, and timezone.
- Details — Write the tournament description and rules text, and set the prize pool amount, currency, and tags used to categorize the event.
- Registration — Configure when registration opens and closes, enable auto-approval and a waitlist, require an entry fee (and whether payment runs through the platform or your own gateway account), and set the legal/waiver text participants must accept. See Registration Settings for a full walkthrough.
- Participant rules — Require check-in before matches and set the check-in window, allow late check-in, allow substitutions, and require player verification or a minimum reputation score (with an option to exclude restricted-tier players). Country and age eligibility restrictions are configured separately, in the Registration tab's eligibility section. See Participant and Match Rules.
- Match rules — Set the default match format (best of 1, best of 3, etc.), expected match duration, game mode, dispute window, and whether score reporting and evidence submission are required. See Participant and Match Rules.
- Discipline — Configure per-game settings: the discipline/game selector, whether anti-cheat is required, the server region, and spectator options (enabled, with an optional broadcast delay).
- Gaming / Eligibility — Require players to link a specific game account (e.g. a Steam profile or in-game ID) before they can register. Useful for verifying rank or platform eligibility.
- Identity — Upload a tournament logo, banner, and favicon, and choose a theme and accent colors used on the public page.
- Appearance — Adjust the display density and accessibility of the public page: layout, typography, spacing, animations, high-contrast mode, and reduced motion.
- Contact — Add organizer contact information (organizer name and website) that players see on the public tournament page.
- LAN — Configure venue-specific settings for offline events, including location details and on-site check-in options.
- Permissions — Control which staff members have access to this tournament and what actions they can perform. This opens into assignments, a capability matrix, and an audit log of permission changes.
- Veto — Set up map veto rules if the game uses a pick-and-ban system before matches.
What happens next
After configuring your settings, move on to setting up the tournament's competitive structure. See Tournament Structure and Formats to configure brackets and stages, or go to Publish and Go Live when you are ready to open the tournament to players.
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